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OpenAL Reviews & Product Details

OpenAL Overview

What is OpenAL?

OpenAL is a cross platform audio API designed for rendering of multi-channel 3D positional audio and aims to provide an open replacement for proprietary 3D audio systems like EAX and A3D.

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Product Description

OpenAL is a cross platform audio API designed for rendering of multi-channel 3D positional audio and aims to provide an open replacement for proprietary 3D audio systems like EAX and A3D.


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OpenAL

Description

OpenAL (Open Audio Library) is a cross-platform audio API designed for rendering multichannel 3D positional audio. It is intended for use in various audio applications, especially within the gaming industry, to provide a rich audio experience by delivering spatial audio effects. OpenAL works similarly to OpenGL, but for audio data, enabling users to create and manipulate sound in a 3D space. It is available on multiple operating systems, making it a versatile choice for developers seeking consistent audio playback across various platforms.

Recent OpenAL Reviews

Verified User
U
Verified UserSmall-Business (50 or fewer emp.)
4.5 out of 5
"Good tool for game developers"
Support for Multi channel audio rendering
Mason P.
MP
Mason P.Small-Business (50 or fewer emp.)
1.5 out of 5
"Hard to learn, hard to use, hard to get working"
It has lots of options for audio modulation
Verified User
C
Verified UserSmall-Business (50 or fewer emp.)
5.0 out of 5
"Awesome library"
OpenAL is easy to work with, has fewer lines of code to write (as opposed to ALSA though with fewer options) and, more importantly, works on Window...

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4 OpenAL Reviews

3.8 out of 5
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4 OpenAL Reviews
3.8 out of 5
4 OpenAL Reviews
3.8 out of 5
G2 reviews are authentic and verified.
Verified User in Computer Games
UC
Small-Business(50 or fewer emp.)
More Options
Validated Reviewer
Review source: G2 invite
Incentivized Review
What do you like best about OpenAL?

Support for Multi channel audio rendering Review collected by and hosted on G2.com.

What do you dislike about OpenAL?

Not everything works perfectly and is less actively maintained Review collected by and hosted on G2.com.

What problems is OpenAL solving and how is that benefiting you?

When developing games, it helps incorporate realistic audio environment so that players can have best audio experience. Review collected by and hosted on G2.com.

Mason P.
MP
Resounding
Small-Business(50 or fewer emp.)
More Options
Validated Reviewer
Review source: Organic
What do you like best about OpenAL?

It has lots of options for audio modulation Review collected by and hosted on G2.com.

What do you dislike about OpenAL?

Very little documentation, hard to use, steep learning curve, obscure feature limitations, prone to errors Review collected by and hosted on G2.com.

What problems is OpenAL solving and how is that benefiting you?

I have tried to implement dynamic environmental audio for a sandbox game, and OpenAL makes it very difficult Review collected by and hosted on G2.com.

Verified User in Computer Games
CC
Small-Business(50 or fewer emp.)
More Options
Validated Reviewer
Review source: G2 invite
Incentivized Review
What do you like best about OpenAL?

OpenAL is easy to work with, has fewer lines of code to write (as opposed to ALSA though with fewer options) and, more importantly, works on Windows and Linux Review collected by and hosted on G2.com.

What do you dislike about OpenAL?

Nothing really. I used it to build a recording app and in-game audio Review collected by and hosted on G2.com.

What problems is OpenAL solving and how is that benefiting you?

Audio recording and playback for games Review collected by and hosted on G2.com.

MG
Small-Business(50 or fewer emp.)
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Validated Reviewer
Verified Current User
Review source: G2 invite
Incentivized Review
What do you like best about OpenAL?

OpenAL is designed to function in a way that's very similar to OpenGL. As such, many of the features are easily accessible and simple to understand if you already know OpenGL, since they work in the same way, with the only significant changes being to syntax.

The library does not provide file-loading functionality. While this is often seen as a negative point, it drastically reduces the size and increases the performance of the library, and reduces the scope of the library as a whole to allow it to target a particular function. It also offers developers complete freedom of what filetypes they use and how much they optimise their solutions. Review collected by and hosted on G2.com.

What do you dislike about OpenAL?

My main dislike about OpenAL is the learning curve for people not using OpenGL. These users have to learn a lot about OpenAL to make it feasible for use. As such, some users are put-off when comparing the library to other, more feature-packed libraries or existing wrappers over OpenAL. Review collected by and hosted on G2.com.

Recommendations to others considering OpenAL:

Make sure you have a solid understanding of how OpenGL works prior to working with OpenAL. Review collected by and hosted on G2.com.

What problems is OpenAL solving and how is that benefiting you?

I've been using OpenAL for developing the underlying source code that I use to make indie games. These games are small in scope, and very few have seen public release, due to the experimental nature of the products being built. Review collected by and hosted on G2.com.

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